This is a quick, informative article meant to talk about all the new changes that happened in Pokemon Sun and Moon. Hope you enjoy. I plan to cover the stat changes, new abilities, new moves, new Z-Moves, and Pokemon that have there abilities changed and have received new moves.
New Stat Changes
Arbok - +10 Attack (85-95)Ariados - + 10 Sp. Defense (60-70)
Beartic - +20 Attack (110-130)
Chimecho - +10 HP (55-65), +10 Defense (70-80), +10 Sp. Defense (80-90)
Corsola - +10 HP (55-65), +10 Defense (85-95), +10 Sp. Defense (85-95)
Crustle - +10 Attack (95-105)
Cryognal - +10 HP (70-80), +20 Defense (30-50)
Dugtrio - +20 Attack (80-100)
Electrode - +10 Attack (140-150)
Exeggutor - +10 Sp. Defense (65-75)
Farfetch'd - +25 Attack (65-90)
Illiumise - +20 Defense (55-75), +10 Sp. Defense (75-85)
Lunatone - +20 HP (70-90)
Magcargo - +10 HP (50-60), +10 Sp. Attack (80-90)
Mantine - +20 HP (65-85)
Masquerain - +20 Sp. Attack (80-100), +20 Speed (60-80)
Noctowl - +10 Sp. Attack (76-86)
Pelipper - +10 Sp. Attack (85-95)
Qwilfish - +10 Defense (75-85)
Solrock - +20 HP (70-90)
Swellow - +25 Sp. Attack (50-75)
Volbeat - +20 Defense (55-75), +10 Sp. Defense (75-85)
New Abilities (36)
Stamina - Boosts the Defense stat when hit by an attack.
Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.
Emergency Exit - The Pokémon, sensing danger, switches out when its HP becomes half or less.
Water Compaction - Boosts the Pokémon’s Defense stat sharply when hit\nby a Water-type move.
Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.
Shields Down - When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.
Water Bubble - Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Steelworker - Powers up Steel-type moves.
Berserk - Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Slush Rush - Boosts the Pokémon’s Speed stat in a hailstorm.
Long Reach -The Pokémon uses its moves without making contact with the target.
Liquid Voice - All sound-based moves become Water-type moves.
Triage - Gives priority to a healing move.
Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Surge Surfer - Doubles the Pokémon’s Speed stat on Electric Terrain.
Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack. -
Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
Power Construct - Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.
Comatose - It’s always drowsing and will never wake up. It can attack without waking up.
Queenly Majesty - Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Innards Out - Damages the attacker landing the finishing hit by the amount equal to its last HP.
Dancer - When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Battery - Powers up ally Pokémon’s special moves.
Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Dazzling - Surprises the opposing Pokémon, making it unable to attack using priority moves.
Soul-Heart - Boosts its Sp. Atk stat every time a Pokémon faints.
Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.
Receiver - The Pokémon copies the Ability of a defeated ally.
Power of Alchemy - The Pokémon copies the Ability of a defeated ally.
Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
RKS System - Changes the Pokémon’s type to match the memory disc it holds.
Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.
Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.
Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Shadow Shield - Reduces the amount of damage the Pokémon takes while its HP is full.
Prism Armor - Reduces the power of supereffective attacks taken.
New Moves (51)
Shore Up - The user regains up to half of its max HP. It restores more HP in a sandstorm. Ground | Status | 10 PPFirst Impression - Although this move has great power, it only works the first turn the user is in battle. Bug | Physical | 90 Power | 100% Accuracy | 10 PP | +2 Priority
Baneful Bunker - In addition to protecting the user from attacks, this move also poison any attacker that makes direct contact. Poison | Status | 10 PP
Spirit Shackle - The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. Ghost | Physical | 80 Power | 100% Accuracy | 10 PP
Darkest Lariat - The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. Dark | Physical | 85 Power | 100% Accuracy | 10 PP
Sparkling Aria - The user bursts into song, emitting many bubbles. Any Pokemon suffering from a burn will be healed by the touch of these bubbles. Water | Special | 90 Power | 100% Accuracy | 10 PP
Ice Hammer - The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. Ice | Physical | 100 Power | 90% Accuracy | 10 PP
Floral Healing - The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass/ Fairy | Status | 10 PP
High Horsepower - The user fiercely attacks the target using its entire body. Ground | Physical | 95 Power | 95% Accuracy | 10 PP
Strength Sap - The user restores its HP by the same amount of the target's Attack stat. It also lowers the target's Attack stat. Grass | Status | 100% Accuracy | 10 PP
Solar Blade - In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the targets on the next turn. Grass | Physical | 125 Power | 100% Accuracy | 10 PP
Leafage - The user attacks by pelting the target with leaves. Grass | Physical | 40 Power | 100% Accuracy
Spotlight - The user shines a spotlight on the target so that only the target will be attacked during the turn. Normal | Status | 10 PP
Toxic Thread - The user shoots poisonous threads to poison the target and lower the target’s Speed stat. Poison | Status | 100% Accuracy | 20 PP | Causes Poison status | -1 speed if hit
Laser Focus - The user concentrates intensely. The attack on the next turn always results in a critical hit. Normal | Status | 30 PP
Gear Up - The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. Steel | Status | 20 PP | +1 Attack and +1 Sp. Attack if hit
Throat Chop - The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. Dark | Physical | 80 Power | 100% Accuracy | 15 PP
Pollen Puff - The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. Bug | Special | 90 Power | 100% Accuracy
Anchor Shot - The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. Steel | Physical | 80 Power | 100% Accuracy | 20 PP
Psychic Terrain - This protects Pokemon on the ground from priority moves and powers up Psychic-type moves for five turns. Psychic | Status | 10 PP | Affects entire field
Lunge - The user makes lunge at the target, attacking with full force. This also lowers the target's Attack stat. Bug | Physical | 80 Power | 100% Accuracy | 15 PP | -1 Attack if hit
Fire Lash - The user strikes the target with a burning lash. This also lowers the target's Defense stat. Fire | Physical | 80 Power | 100% Accuracy | 15 PP | -1 Defense if hit
Power Trip - The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. Dark | Physical | 20 Power | 100% Accuracy | 10 PP
Burn Up - To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Fire | Special | 130 Power | 100% Accuracy | 5 PP
Speed Swap - The user exchanges Speed stats with the target. Psychic | Status | 10 PP
Smart Strike - The user stabs the target with a sharp horn. This attack never misses. Steel | Physical | 70 Power | 10 PP
Purify - The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. Poison | Status | 20 PP
Revelation Dance - The user attacks the target by dancing very hard. The user's type determines the type of this move. Normal | Special | 90 Power | 100% Accuracy
Core Enforcer - If the Pokemon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. Dragon | Special | 100 Power | 100% Accuracy | 10 PP
Trop Kick - The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. Grass | Physical | 70 Power | 100% Accuracy | 15 PP | -1 Attack if hit
Instruct - The user instructs the target to use the target's last move again. Psychic | Status | 15 PP
Beak Blast - The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokemon while its heating up its beak results in a burn. Flying | Physical | 100 Power | 100% Accuracy | 15 PP
Clanging Scales - The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokemon. The user's Defense stat goes down after the attack. Dragon | Special | 110 Power | 100% Accuracy | 5 PP | -1 Defense for user
Dragon Hammer - The user uses its body like a hammer to attack the target and inflict damage. Dragon | Physical | 90 Power | 100% Accuracy | 15 PP
Brutal Swing - The user swings its body around violently to inflict damage on everything in its vicinity. Dark | Physical | 60 Power | 100% Accuracy | 20 PP
Aurora Veil - This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Ice | Status | 20 PP | Effects the user's side of the battlefield
Shell Trap - The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokemon. Fire | Special | 150 Power | 100% Accuracy | 5 PP
Fleur Cannon - The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Attack stat. Fairy | Special | 130 Power | 90% Accuracy | 5 PP | -2 Sp. Attack
Psychic Fangs - The user bites the target with is psychic capabilities. This can also destroy Light Screen and Reflect. Psychic | Physical | 85 Power | 100% Accuracy | 10 PP
Stomping Tantrum - Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. Ground | Physical | 75 Power | 100% Accuracy | 10 PP
Shadow Bone - The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. Ghost | Physical | 85 Power | 100% Accuracy | 10 PP | 10% to lower Defense by 1 stage
Accelrock - The user smashes into the target at high speed. This move always goes first. Rock | Physical | 40 Power | 100% Accuracy | 20 PP | +1 Priority
Liquidation - The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. Water | Physical | 85 Power | 100% Accuracy | 10% chance to lower Defense by 1 stage
Prismatic Laser - The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. Psychic | Special | 160 Power | 100% Accuracy | 10 PP
Spectral Thief - The user hides in the target's shadow, steals the target's stat boosts, and then attacks. Ghost | Physical | 90 Power | 100% Accuracy | 10 PP
Sunsteel Strike - The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. Steel | Physical | 100 Power | 100% Accuracy | 5 PP
Moongeist Beam - The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. Ghost | Special | 100 Power | 100% Accuracy | 5 PP
Tearful Look - The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Attack stats. Normal | Status | 20 PP
Zing Zap - A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. Electric | Physical | 80 Power | 100% Accuracy | 10 PP | 30% flinch chance
Nature's Madness - The user hits the target with the force of nature. It halves the target's HP. Fairy | Special | 90% Accuracy | 10 PP
Multi-Attack - Cloaking itself in high energy, the user slams into the target. The memory held determines the move's attack. Normal | Physical | 90 Power | 100% Accuracy | 10 PP
New Items (57)
Normalium Z - This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.Firium Z - This is a crystallized form of Z-Power. -It upgrades Fire-type moves to Z-Moves.
Waterium Z - This is a crystallized form of Z-Power. It upgrades Water-type moves to Z-Moves.
Electrium Z -This is a crystallized form of Z-Power. It upgrades Electric-type moves to Z-Moves.
Grassium Z - This is a crystallized form of Z-Power. It upgrades Grass-type moves to Z-Moves.
Icium Z - This is a crystallized form of Z-Power. It upgrades Ice-type moves to Z-Moves.
Fightinium Z - This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Z-Moves.
Poisonium Z - This is a crystallized form of Z-Power. It upgrades Poison-type moves to Z-Moves.
Groundium Z - This is a crystallized form of Z-Power. It upgrades Ground-type moves to Z-Moves.
Flyinium Z - This is a crystallized form of Z-Power. It upgrades Flying-type moves to Z-Moves.
Psychium Z - This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
Buginium Z - This is a crystallized form of Z-Power. It upgrades Bug-type moves to Z-Moves.
Rockium Z - This is a crystallized form of Z-Power. It upgrades Rock-type moves to Z-Moves.
Ghostium Z - This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Z-Moves.
Dragonium Z - This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Z-Moves.
Darkinium Z - This is a crystallized form of Z-Power. It upgrades Dark-type moves to Z-Moves.
Steelium Z - This is a crystallized form of Z-Power. It upgrades Steel-type moves to Z-Moves.
Fairium Z - This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Z-Moves.
Pikanium Z - This is a crystallized form of Z-Power. It upgrades Pikachu’s Volt Tackle to a Z-Move.
Z-Ring -A mysterious ring that enables Pokémon to use Z-Power. It requires both the willpower and the physical power of the Trainer wearing it.
Decidium Z -This is a crystallized form of Z-Power. It upgrades Decidueye’s Spirit Shackle to a Z-Move.
Incinium Z -This is a crystallized form of Z-Power. It upgrades Incineroar’s Darkest Lariat to a Z-Move.
Primarium Z -This is a crystallized form of Z-Power. It upgrades Primarina’s Sparkling Aria to a Z-Move.
Tapunium Z - This is a crystallized form of Z-Power. It upgrades the tapu’s Nature’s Madness to a Z-Move.
Marshadium Z - This is a crystallized form of Z-Power. It upgrades Marshadow’s Spectral Thief to a Z-Move.
Aloraichium Z - This is a crystallized form of Z-Power. It upgrades Alolan Raichu’s Thunderbolt to a Z-Move.
Snorlium Z - This is a crystallized form of Z-Power. It upgrades Snorlax’s Giga Impact to a Z-Move.
Eevium Z - This is a crystallized form of Z-Power. It upgrades Eevee’s Last Resort to a Z-Move.
Mewnium Z - This is a crystallized form of Z-Power. It upgrades Mew’s Psychic to a Z-Move.
Bottle Cap - A beautiful bottle cap that gives off a silver gleam. Some people are happy to receive one.
Gold Bottle Cap - A beautiful bottle cap that gives off a golden gleam. Some people are happy to receive one.
Tapunium Z - It converts Z-Power into crystals that upgrade the Tapu’s Nature’s Madness to an exclusive Z-Move.
Pikashunium Z - This is a crystallized form of Z-Power. It upgrades a Thunderbolt by Pikachu in a cap to a Z-Move.
Adrenaline Orb - Using it makes wild Pokémon more likely to call for help. If held by a Pokémon, it boosts Speed when intimidated. It can be used only once.
Terrain Extender - An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder’s move or Ability.
Protective Pads - An item to be held by a Pokémon. These pads protect the holder from effects caused by making direct contact with the target.
Electric Seed - An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.
Psychic Seed - An item to be held by a Pokémon. It boosts Sp. Def on Psychic Terrain. It can only be used once.
Misty Seed - An item to be held by a Pokémon. It boosts Sp. Def on Misty Terrain. It can only be used once.
Grassy Seed - An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.
Fighting Memory - A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.
Flying Memory - A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.
Poison Memory - A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ground Memory - A memory disc that contains Ground-type data.\nIt changes the type of the holder if held by\na certain species of Pokémon.
Rock Memory - A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.
Bug Memory - A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ghost Memory - A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
Steel Memory - A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fire Memory - A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.
Water Memory - A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.
Grass Memory - A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.
Electric Memory - A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychic Memory - A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Ice Memory - A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dragon Memory - A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.
Dark Memory - A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.
Fairy Memory - A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.
General Z-Moves
(THESE ARE GENERAL Z-MOVES THAT EVERYONE CAN LEARN IF THEY MEET THE REQUIRED CONDITIONS)
Fire - Inferno Overdrive
Fighting - All-Out Pummeling
Water - Hydro Vortex
Flying - Supersonic Skystrike
Grass - Bloom Doom
Poison - Acid Downpour
Electric - Gigavolt Havoc
Ground - Tectonic Rage
Psychic - Maximum Psy-Breaker
Rock - Continental Crush
Ice - Subzero Slammer
Bug - Savage Spin-Out
Dragon - Devastating Drake
Ghost - Never-ending Nightmare
Dark - Black Hole Eclipse
Steel - Corkscrew Crush
Fairy - Twinkle Tackle
Exclusive Z-Moves
(ALL Z-MOVES HAVE 1 PP)
(CERTAIN POKEMON CAN EXCLUSIVELY USE Z-MOVES)
Castastropika - The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. Electric | Physical | 210 Power
Sinister Arrow Raid - The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. Ghost | Physical | 180 Power
Malicious Moonsault - The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. Dark | Physical | 180 Power
Oceanic Operetta - The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. Water | Special | 195 Power
Soul-Stealing 7-Star Strike - After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. Ghost | Physical | 195 Power
Stoked Sparksurfer - After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. Electric | Special | 175 Power | 100% chance to paralyze
Pulverizing Pancake - Z-Power brings out the true capabilities of the user, Snorlax. The Pokemon moves its enormous body energetically and attacks the target with full force. Normal | Physical | 210 Power
Genesis Supernova - After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. Psychic | Special | 185 Power
10,000,000 Volt Thunderbolt - The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. Electric | Special | 195 Power | +2 Critical Hit.
Pokemon Ability/Move Changes
- The base power of the 2nd hit for the Parental Bond ability was reduced from 50% to 25%
- The base power of Sucker Punch was reduced from 80 to 70
- Knock Off's Base Power was reduced from 60 to 45
- Dark Void's accuracy was reduced from 85% to 50% and is now an exclusive move to Darkrai
- Thunder Wave's accuracy was reduced from 100% to 90% and only reduces speed by 50% instead of 75%
- Gengar's ability was changed from Levitate to Cursed Body
- Torkoal now gets access to the Drought ability
- Flygon can now learn Dragon Dance
- Stoutland can now learn the Psychic-type elemental fang
- Gigalith now gets access to the Sand Stream ability
- Pelipper now gets access to the Drizzle ability
- Vanilluxe now gets access to the Snow Warning ability
- Beartic now has access to the Slush Rush ability
- The Gale Wings ability will only work now if its at full HP
- Destiny Bond now has a chance to fail if used repeatedly
- Bellossom can now learn Quiver Dance
- Dodrio can now learn Swords Dance and Jump Kick
- Entei has had its hidden ability changed from Flash Fire to Inner Focus
- Raikou has had its hidden ability changed from Volt Absorb to Inner Focus
- Suicune has had its hidden ability changed from Water Absorb to Inner Focus
- Matine can now learn Roost
- Noctowl can now learn Moonblast
- Sharpedo and Stoutland can now learn Psychic Fangs
- Wormadam can now learn Quiver Dance
- Upon Mega Evolving, speed is determined that very same turn
- If you use a Z-Move on the same turn your opponent goes for Protect, the move will break through, but do 25% reduced damage
- Dark Type Pokemon are no longer affected by the Prankster ability
Hope you enjoyed. I do plan to update this as time comes and more information surfaces, but for now I hope you've enjoyed this. Check out my older content and I'll see you guys next time. Bye.
Just one I noticed you missed - Sucker Punch was reduced to 70 power (from 80)
ReplyDelete